EcoPoints

Recycling Tool
Multimedia Product
Team
Mobile App

Self-iterated solution aimed to encourage college students to recycle by rewarding them each time they recycle properly through gaining vending machines credit


Roles:
Project Manager
UX Researcher
UI Designer

Tools:
Figma
Canva AI


Date:
Nov 2023 – Dec 2023

Timeline:
1 month

Key Features

Progress Checks

By adding visual bars and graphs, it allows the user to feel a sense of accomplishment the more they use the app to recycle.

Recycling Database

Notifies users of standard recycling practices for each type of material prior to recycling to ensure it is properly handled

Interaction Flow

Connect to a recycling bin station’s trash can by scanning the QR Code on the lid. Use your points having the vending machine scan your account’s QR Code.

As the project manager, I created and oversaw the project workflow, making sure that we were able to effective reach the project deadline by allocating each week to a stage of the design process

1. Research

2. Sprint 1

3. Sprint 2

4. Testing

Identifying the Problem

While throwing away my garbage in the dorm’s trash room, I noticed the garbage was already stacked so high the stuff inside was about to topple over. Despite having color coded bins for recycling plastic, metal, and paper inside the room, every bit of trash laid in the two black bins.

How might we give students an incentive to gain a better understanding of proper waste disposal and encourage them to do their part in combatting the ongoing recycling problem?

User Research

[#1] Primary

Survey Time!

Using Google Forms, I created a 5 part survey to narrow down the core reason of why college students aren’t recycling more. Using the input of 26 students, who were composed of sophomores and freshmen who live on campus.

1. Lack of knowledge on correct practices

2. Considers it a inconvenience

3. Lack of access to recycling bins

[#2] Competitive Analysis

Research Question: What is necessary in an interface to inform students of proper recycling practices while encouraging them to continue doing it?

In order to understand what existing applications with similar intentions are doing I researched applications that have these:

1. Related to helping people recycle products

2. Provide users with an achievable goal through the app

3. Makes everyday tasks more like a game

4. Uses a point system

After a few clicks, I analyzed the key features of 3 Apps

Gimme 5

Contained a large database with multiple recyclable products

iRecycle

Provided directions to the closest recycling stations

Gro Recycling

Simplified and gamified the concepts of recycling for children to learn

And so I asked

Why haven’t any of these become mainstream yet? What’s the extra push it needs?

Existing recycling applications have a very extensive directory of information on recycling, but don’t provide users a fixed and consistent reason to take action with this information.

Leading me to shift my research towards the advantages of apps that gamifies progress. To which I discovered users reported:

67% Felt More Motivated & Engaged

47% Increase in Engagement

67% Prefer Gamified Learning Experiences

One afternoon, I decided to exchange the points I was racking up through an online store’s rewards system for some free items. And before I knew it, I was already ideating the start of EcoPoints.

This question initiated our ideation process in compiling 20 sketches until I thought

Our Goals:

1. Establish Primary User Flow

2. Color & Branding

3. Content Layout

1. Branding is outdated

2. Lack of direction & complicated flow

3. Components don’t promote continuous use

1. Refine branding for a more sleek and clean look

2. Modify user flow to a barcode code

3. Add milestone and point tracker components